Check out this 21-questions style interview with New Moon director Chris Weitz, where he goes into depth on a lot of the aspects of the movie that are on the mind of fans, including the camera-shy Volturi:
The Volturi. Can you talk about your vision for this new group of characters?
CW: No matter how strange one of the characters is in a work of fantasy, I think you kind of have to approach them as people, and so you start to think, well, they’ve been around for 2,000 years. How would they live? How would they interact with one another? The conclusion really was that after 2,000 years, you would probably be more than mildly insane, no matter how cultured or gracious you appear on the surface.
I think that’s what Michael Sheen really managed to convey in portraying Aro, the head of the Volturi, which is that on the surface, he’s terribly gracious, warm, a wonderful host, and yet at the same time he’s absolutely lethal and frightening, and it’s also kind of what Dakota Fanning kind of conveys as Jane. She’s this, in appearance, very innocent-looking, harmless-looking almost kind of a teenager, but she’s absolutely deadly.
The first thing I wanted to do was to put them in a setting that wasn’t sort of Dracula’s castle. Because I feel that’s been done, there have been so many vampire movies and werewolf movies and horror movies where everything is dreary and dark and everything is blue or green, and instead for their headquarters to be surprisingly light and crisp, and then the characters that they play have kind of a tactile reality to them, in spite of how kind of bizarre their situation is. And the whole point is not to leave kind of Forks, Wash. where everything has been very realistic, and then suddenly go to a location that completely throws you out of the movie.
So that’s kind of a difficult balance to achieve. And the set, although it’s huge and grand and magnificent, actually kind of feels like a real place. One always has the option in these kinds of situations of shooting everything in green screen and adding the set later, and I’ve done that before, but in this case, it felt really important to actually build something that surrounded the characters, that they could interact with and that had a real sense of existing in in actual space.
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